![]() Why use the bin filename as lua filename? Cuz there would be a lot of duplicate files (I am now aware these files are real duplicates, as upon checking them up, they contain the same information and have the exact matching MD5 hash). ![]() Why like this? To know from which WAD file you've extracted which Lua file, as well as what's the hierarchy the Lua file's a part of (which original folder path the developers intended the Lua file to be in). ![]() wad_filename \ lua_filepath \ bin_filename_as_lua_filename. ![]() Check the extracted folder in the tool folder for the results. wad file from game_folder\exec\wad\pc_le (e.g.: G:\SteamLibrary\steamapps\common\GodOfWar\exec\wad\pc_le). Next time you open the tool, you won't have to set these paths.Ĥ) Now drag and drop a. Two files are going to be created in the tool folder: config.ini which is used by GoW Tool and settings.ini used by this tool. Gow_luadec.zip password: sunbeam (453.82 KiB) Downloaded 1395 timesġ) Type in or copy-paste the path of the game path in the first input field (labeled 1).Ģ) Type in or copy-paste the path to the folder where data is going to be extracted/decompiled to (labeled 2).
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